Competitive Programming Vs. Real Life
As I note elsewhere on this site, I spent much of my teenage years doing programming competitions. As I begin to encounter programming as a co-op student, I think it will be good to look at the differences between those competitions and what's expected of me now. This page does not consider LeetCode, sometimes used in technical interviews. As a civil engineering student, I have never needed to use it nor have I known others in my program who needed to use it.
For the purposes of this page, I'm using civil engineering to refer to a few civil engineering-adjacent fields that U of T's civil engineering department studies, e.g. water treatment and transportation planning
Collaboration Aspects
Competitive Programming
Most programming competitions, online or otherwise, are expected to be done individually. Additionally, competitors normally have a certain amount of time (often 2, 3, or 4 hours) to solve the problems. Competitors may be ranked on solve times, either as a tiebreaker or by declining numbers of points being awarded for each problem with more time taken.
All these factors encourage very messy code. One- or two-letter variable names are common. Comments might as well be non-existent unless occasionally if it's part of a template (usually but not always allowed). Other people will probably not read the code and you probably won't either. Sometimes you may need to reference it if explaining the problem to someone else, but for most problems you will not need to do that and others trying to solve that problem are normally expected to have some understanding of the code anyway.
The lack of comments extends to people who make competition problems. I tested problems for some DMOJ competitions and have found authors typically make more comments to save debug code than to guide the reader. Typically any guidance given (even after you are done testing the problems for yourself) involves some explanation and I have had plenty of it from authors (particularly one who consistently overestimated me).
For programming competitions, testing code involves doing a bunch of cases in the terminal, often randomly generated though some from one's head. However, I find testing competitions to be more interesting. People of almost any skill level are able to test the problems (this is important for ensuring problems are original and can't be cheesed, allowing a much easier solution to pass) and I find the best testers are at the level where they may struggle on some of the problems, trying those easier solutions. It's a process that could not exist in engineering, where problems are much less clearly defined and inputs and outputs could vary.
Real Life
The above is in contrast with engineering, where everything (including code) must be quality checked and possibly even seen by clients (in civil engineering, it will likely not be seen by the public). Your co-workers do not want to spend too much time reviewing your code and you want to work on something else in the meantime, so ensuring your code is understandable without your co-worker constantly asking you about it is very important. Variable names are also more functional. Quality checking is especially important in structural engineering, where any error could result in thousands of deaths or a transportation system more congested than a faulty transportation model would cause.
You are still expected to write your code reasonably fast, but time spent looking over the code matters too. This is more efficient for company time, not simply for the time you spent writing the code (what programming competitions measure). As a result, code is always neater when coming out of the workplace.
Use of Artifical Intelligence
Artificial intelligence is normally banned from competitions. Codeforces only allows it for syntax and minor coding suggestions as well as translation, and DMOJ (and most official competitions as far as I can tell) prohibit its use outright. Programming competitions have suffered from high levels of cheating since AI models became more prevalent. Last spring, I followed the story of high levels of AI-assisted cheating on the Canadian Computing Competition (CCC), which resulted in the non-publication of that year's results and a large number of people being disqualified from both the competition and the University of Waterloo's Math Faculty (which runs the competition).
Much of the tech industry has gone way in the other direction on AI. Civil engineering, however, occupies a middle ground. The current CEO of HDR (my current co-op employer) has stated the company is "not an AI company" and that employees should not fear losing their jobs to it. He wants us to learn the tools well as part of "mastering our craft", but it's only one tool of many we use, including those already proven to work efficiently for the company and its clients. Additionally, AI has data integrity issues, which has led some employers to restrict AI use on sensitive data unless done with a tool which verifiably does not train its model on the data. Given the regularity of AI hallucinations, AI-written work will probably be put under more scrutiny. This may lead us to question what uses of AI truly save time (I'm sure these exist, but we must be careful).
Object-Oriented Programming (OOP)
OOP is almost nonexistent in competitive programming. There is the occasional function, but they are more often just part of someone's template normally used to make input times faster (important when there is a tight time limit and a million inputs). This could also explain why competitive programmers prefer C++ (a faster language with more difficult OOP) over Python (the most common language civil engineers use). OOP is much more important at work. Functions and classes may be used several times by a bunch of different scripts. Copy-pasting duplicate code creates a nightmare for debugging especially if you are using it a bunch of times. You are allowed to have a file system (not true in programming competitions).
Run time
Programming competitions are optimized to have a runtime in the order of magnitude of 0.1 or 1 second. This is to ensure the code can run quickly rather than hogging a judging computer for too long. Real-world problems are not like this. Transportation models can run for hours or even days. Initialization alone can take several minutes (and you may get a runtime error before it has fully initialized). Real-world models still need to run quickly enough for results to be returned to the client in a timely manner, but instant feedback is unnecessary so runs can take up to a few weeks running on a supercomputer if needed (though I am doubtful the average engineering firm has access to such tech).
Debugging
Debugging is just as cumbersome no matter where you are programming, though as mentioned previously it is easier with cleaner code and probably also easier with assistance from another person or an approved AI model.
File Management
Most programming competitions only allow one file to be submitted at a time, making file management completely irrelevant. Additionally, there is no need to track old versions since no files rely on each other and the only reason you will update your code is because the old file is wrong. When producing work-quality code, it is expected that others will use or deal with your code. Other files might rely on your code and will need to be updated to accomodate a new version. All the files will need to be updated at once or the program might not work. As a result, all files should have version numbers noted to ensure the right files are being used, downloaded, et cetera.
Dissemination of Information
Most competitions have some kind of "no-discussion" time, where online discussion of competitions is not allowed. This is normally due to differing time zones, and the highest levels of competition or competitions hosted at a particular time may only enforce this rule during the competition time. You may get disqualified for doing this, but most people will get away with it from my experience. This also was a common method of cheating before: On windowed competitions (can be done any time within a certain period), you can have a friend (or an alternative account) do it first then do the competition on your main account with an information advantage over the other competitors. This method seems to have been displaced by AI models nowadays.
The typical engineer has some knowledge of secrets which they are never allowed to leak. Planners likely do as well. Such screts are not just kept until the end of the project. Leaking information even after the project may damage your employer's reputation (especially if the employer is a consulting firm). Normally, when information is leaked it has little to do with the code (pretty mundane compared to more important project details). Political reasons or people just really passionate about getting their hands on project updates seem to be most common. If a project is done in association with the government, citizens may prefer to get information via a Freedom of Information (FOI) request. This has led to the publication of some embarrassing stories for the government without anyone breaking a Non-Disclosure Agreement.
Evaluation of Your Work
Programming competitions have a set of tests they can be judged against. These tests are run by a computer and there is a right and wrong output for all (maybe partly right where you can get some but not all points). Real programs are evaluated by other people (sometimes with the help of AI, though less so in civil engineering) which may reveal flaws in usability but may miss some things a well-curated base of test cases would find. Additionally, there may be unneeded but good improvements that could make your code better, the avoidance of which would not hamper you much. In a programming competition, there's right and wrong. In real life, it is a lot more nuanced.
Maintenance
Once you've completed a problem and the competition is over, you do not need to fix any problems that come up. Competitions have a set number of cases, and maybe a time limit for others to find holes in your solution (not every competition has "hacking" enabled, though). In real life, you can find a bug at any time. With a larger amount of code like what you would experience in real life, the bugs are likely more numerous and you will not have the benefit of curated test cases. If you decide you do not want to maintain something anymore, you will either have to let your users know you are discontinuing support or give that responsibility to someone you trust.
Additionally, a user or client may ask for a new feature you previously did not provide. You will need to consider whether you should add that feature and maintain all your code to make sure it works well. This is impossible with competitive programming, since a competition is simply over once the window for participation ends.
Last updated: 07/09/2026